by Chris Chinnock, Insight Media At CES 2019, I had a chance to see some of the AR innovations, but there was not enough time to check out VR as well. And I missed a ton of stuff. According to a DigiTimes report, a total of 393 AR/VR firms attended CES 2019, among which 261 […]
Is Better Supply Chain Coordination the Key to AR/VR Adoption?
by Chris Chinnock, Insight Media Adoption of VR has been a rocky road. Early estimates of headset sales fell by the wayside, although they are respectable in the low millions range. The same can be said of the AR market where early consumer enthusiasm is giving way a belief that enterprise applications will lead the […]
BOE, Olightek and Kopin form JV for OLED-on-Silicon Manufacturing
One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]
Highlights from I/ITSEC 2017
The Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) is the world’s largest modeling, simulation, and training conference. Held near the beginning of December in Orlando, Florida, USA, I/ITSEC consists of peer-reviewed paper presentations, tutorials, special events, professional workshops, a commercial exhibit hall, a serious games competition, and STEM events for teachers and secondary students. […]
Which is Better: Higher Pixel Density or Wider Field of View?
This is one of the key VR headset design decisions that product developers have been wrestling with. So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect”. But with recent hardware advancements, it may be time to rethink this trade-off. In a […]
What’s the Definition of an Immersive Display?
I have been talking to people a lot about immersive displays lately. That’s because the next Display Summit will have this as a focus theme. Most people think of Virtual Reality when you say immersive display, but I think the definition should be broader than that. But what should the definition be? Certainly one aspect […]
Display Summit 2017: Expanded Focus and New Date
NORWALK, Connecticut, and STERLING, Virginia – April 27, 2017 – Insight Media, the organizers of the annual Display Summit conference, announced today that the event will now expand its focus and move the date one week further out to October 4-5, 2017. The location remains the same; the Rockwell Collins facility in Sterling, VA. “The expanded […]
Theatrical Trends from CinemaCon 2017
CinemaCon runs this week in Las Vegas, which is always a fun show to attend as there are free screenings and previews of upcoming movies – if you have time to see them. The show highlights advanced audio-video technology to popcorn machines as well as the business aspects of the exhibition and movie industries. I […]
Training & Simulation Display Summit Conference Announced
March 13, 2017 – Insight Media is pleased to support the 2017 Training & Simulation Display Summit on Sept. 27-28, 2017, at the Rockwell Collins Simulation and Training Solutions facility in Sterling, Virginia. The event will focus on the latest visual display and pipeline technologies for training and simulation, including advancements in augmented, virtual and mixed […]
New White Paper on Optical Aspects of VR Headset Design Released
February 28, 2017 – Insight Media has completed a new white paper titled, “Understanding Trade-offs in Microdisplay and Direct-View VR Headset Designs.” It is now available for free download. REGISTER HERE Most current VR headset designs feature direct-view displays resulting in headsets that many feel do not meet the size, weight, comfort, cost or visual […]
Rockwell Collins Shows Multiple AR/MR Demos
Rockwell Collins showed several mixed reality (MR) and augmented reality (AR) applications at I/ITSEC 2016 that were good. In the mixed reality camp was a new product they call Coalescence. This is a commercially available Oculus rift headset and tracker system which has been enhanced with a small set of stereo cameras on the front […]
360-Degree Capture of NBA All-Star Game
Thought the capture of 180- and 360-degree video content was a recent phenomenon driven be the capabilities of the Oculus Rift and Samsung GearVR? BigLook360 did their first production way back in 1999 and just recently shot the NBA All-Star game in the format. Content should be ready for viewing on the GearVR at the […]