Tag Archives: OLED-on-Silicon

Kopin OLED Microdisplay Exhibits Breakthrough 7000 Nits Brightness with Good Color Fidelity

One of the key debates within the OLED industry is the best way to improve current efficiency as measured in candelas per ampere (Cd/A).  Some say the direct patterning of red, green and blue materials is the way to go while others favor stacking 2 or more white emitting layers coupled with a color filter.  […]

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Kopin Announces Breakthrough in ColorMax™ Technology for Unparalleled Color Performance in Duo-Stack OLED Microdisplays

Kopin has developed a new backplane and frontplane architecture for OLED-on-Silicon microdisplays which can be used for AR/VR/MR applications. This new architecture brings together a number of innovations into one platform and offers a number of “firsts” in this display category. This includes: First duo-stack OLED with wide color gamut performance 10-bit processing for HDR-capable […]

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Kopin Debuts New 720p OLED Panel

Kopin used CES 2018 to introduce a new OLED panel, showcase a new headset for video viewing, and provide some insight into how it sees the AR/VR market shaping up in 2018. In OLED microdisplays, Kopin announced a new 1280×720 resolution OLED-on-Silicon panel in a 0.49″ diagonal form factor.  This follows the 2Kx2K OLED-on-Silicon panel […]

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BOE, Olightek and Kopin form JV for OLED-on-Silicon Manufacturing

One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon.  Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek.  The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Kopin’s New 2Kx2K OLED-on-Si Panel to Advance VR Image Quality

At CES 2017, Kopin released a new 1-inch OLED  microdisplay panel, branded Lightning, with a resolution of 2048×2048 and a fast 120 Hz frame rate.  Both are firsts for the VR industry and will raise the bar on performance. I and many others have said for some time that resolution, frame rate and latency in […]

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