Insight Media Releases New White Paper on Sub-pixel Rendering and Resolution

Why Counting RGB sub-pixels isn’t the Best Way to Measure Resolution

The advent of sub-pixel rendering technologies is stirring up controversy as to the meaning of resolution in a display. Traditionally, pixel resolution has been counted as the number red, green and blue sub-pixels that are needed to create a full color pixel. But sub-pixel rendering techniques can share sub-pixels creating new ways to display pixels.  This white paper discusses various sub-pixel rendering techniques and their implementations.

 Table of Contents
 Introduction 3
 Pixels, Resolution and Addressability 3
      Temporal and Spatial Sub-pixel Rendering 4
      Spatial Sub-Pixel Rendering 5
 Sub-Pixel Rendering Approaches 7
   Delta Triad 8
   PenTile OLED 8
   RGBY 11
   RGBW 12
       RGB/W 12
       RG/BW 12
       RGB/WRG/BWR/GBW 13
       RGBCW 13
Advantages of Sub-Pixel Rendering 13
Conclusion 15
    Implementations of Sub-Pixel Rendering 15

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Insight Media

Insight Media is a technology consultancy focused on emerging technology in the ProAV, cinema, broadcast, consumer electronics and display industries.  The company authors white papers and articles on these topics, provide technology and market assessment services and hosts events to discuss key technology trends in these market segments.

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About the Author: Chris Chinnock

Chris Chinnock the founder and president of Insight Media. His areas of focus include the 4K ecosystem, laser displays, 3D/Light Field/Holographic displays, advanced imaging technology (HDR, HFR, WCG), VR/AR/MR and emerging technologies and products in the broadcast, consumer electronics, ProAV and the display industries.