Category Archives: Broadcast

Which is Better: Higher Pixel Density or Wider Field of View?

This is one of the key VR headset design decisions that product developers have been wrestling with.  So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect”.  But with recent hardware advancements, it may be time to rethink this trade-off. In a […]

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LightSpace Back with Volumetric Display

Some long time readers may remember the volumetric display developed by LightSpace Technologies.  The company never found a solid market for its product and went out of business.  Well, they are back with new models and improved performance.  Is the technology ready for applications now? To find out, we initiated a conversation with LightSpace Technologies, […]

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New White Paper on Optical Aspects of VR Headset Design Released

February 28, 2017 – Insight Media has completed a new white paper titled, “Understanding Trade-offs in Microdisplay and Direct-View VR Headset Designs.”  It is now available for free download.   REGISTER HERE Most current VR headset designs feature direct-view displays resulting in headsets that many feel do not meet the size, weight, comfort, cost or visual […]

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Nanosys to Show Color Volume Demo at CES 2017

To get a jump on our CES coverage, we decided to have a call with Jason Hartlove, CEO of quantum dot supplier, Nanosys, to learn more about their activities, what they will show at CES and their expectations for quantum dot development. One of the key demos Nanosys will be showcasing in their suite in […]

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Streaming Media for Field of Light Displays (SMFoLD) Workshop Summary Released

Insight Media and Third Dimension Technologies organized an all-day workshop on Oct. 28, 2016 in conjunction with the Society for Motion Picture and Television Engineers (SMPTE) annual technical conference in Hollywood, California.  Over 100 people registered for the workshop with about 80 in attendance. Overall, the workshop was very well received based upon the informal […]

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Is the Era of “CompCine” at Hand?

The term “CompCine stands for Computational Cinematography, a term SMPTE Director of Engineering and Standards, Howard Lukk used to describe a new category of image capture at the recent Streaming Media for Field of Light Displays (SMFoLD) workshop held at the SMPTE conference last week. It describes a style of image capture that blends optics […]

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BBC Describes Gamut Compression Method

One of the important topics covered at the SMPTE conference was conversion from one color gamut to another. This is particularly important when content is encoded using XYZ or BT.2020 coefficients. Such content may be played back on displays with a variety of color gamut support so compressing the original content gamut to the particular […]

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Comparing Dolby Vision and HDR10

Insight Media has released a new white paper showing the similarities and difference between HDR10 and Dolby Vision. The analysis shows that HDR10 is really a subset of the more comprehensive Dolby Vision HDR solution. The white paper takes a methodical approach by comparing the differences of HDR from content creation to playback and distribution. […]

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HDR Production Needs Monitoring Tools – Tektronix has a Solution

Capture and production of HDR content is a hot topic of discussion – and we expect a great deal of developments at IBC shortly. But how do you know you are capturing signals correctly?  That’s where waveform monitors and rasterizers come in – and Tektronix has two new models that support High Dynamic Range (HDR) […]

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A Day with Charles Poynton

I recently had the opportunity to attend a workshop with Charles Poynton, a renowned mathematician and video expert. The informal workshop took place in New York with just a few others, providing a great opportunity to listen and discuss hot button issue around High Dynamic Range (HDR). Poynton prepared a thick handout of content and […]

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Quested Provides Perspective on ITU-2100 HDR Spec

The chairman of the ITU-R subcommittee responsible for the recent release of IUT-2100 is Andy Quested, who is also an employee of the BBC. We had a chance to speak with him recently to gain his perspective on the new document. We caught up with him while he was attending the London-based HPA Retreat event […]

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Technicolor and Vubiquity Lay Groundwork for HDR Channels in 2016

HDR content for consumers has so far consisted of a few movies and episodic TV content specifically mastered for HDR and delivered over a small number of OTT services and via the newly released Ultra HD Blu-ray format. But more HDR content delivered via conventional video delivery platforms is coming quickly as Technicolor and Vubiquity […]

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Insight Media Releases New White Paper: The Status of Wide Color Gamut UHD TVs

Insight Media has produced and releases a new white paper called “The Status of Wide Color Gamut UHD TVs.”  It is offered for free with a registration. The 57-page white paper provides an overview of the complete wide color gamut (WCG) and high dynamic range (HDR) ecosystem covering content production, distribution and display with additional […]

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HDR and WCG to Become Mainstream

I spent almost the entire time at CES looking at the High Dynamic Range (HDR) and Wide Color Gamut (WCG) ecosystem. One tutorial white paper on these technologies, along with a table of current and announced UHD TVs with these features, has just been published. A second report with the news on the HDR/WCG value […]

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QD Vision Discusses Developments and Competition

Quantum dot developer QD Vision has received a new round of investment led by Tsing Capital and BASF Venture Capital totaling approximately $22 million from both existing investors and new investors. The funds will be used to advance R&D efforts and support commercialization of new products. Quantum dots are semiconductor materials. When designed for displays, […]

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We Need a Definition for a High Dynamic Range Display

I am at the SMPTE Fall Conference in Hollywood, where I am learning all about the ecosystem for High Dynamic Range (HDR), Wide Color Gamut (WCG) and High Frame Rate (HFR), among other topics. That means ways to capture, process and produce, encode, deliver and display such content. This of course, is a hot topic […]

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SpectraCal Seeks to Solve HDR Monitor Evaluation Need

A number of companies in Hollywood and beyond are already developing High Dynamic Range (HDR) content. But do they have accurate and calibrated HDR displays to master on? That’s the problem that SpectraCal is seeking to solve with its latest display evaluation software, CalMAN v5.6. To be clear, CalMAN v5.6 is not just for HDR […]

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Infocomm Issues Draft Standard for Contrast on Direct View Displays – But is it Right?

InfoComm has issued (July 9, 2015) a new draft standard called “Direct View Display Image Systems Contrast Ratio”. It can be reviewed here. But some believe the system contrast specification for watching movies is just plain wrong – and they have posted a video showing side-by-side examples to prove the point (see videohere). You should […]

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