Tag Archives: VR

Is Better Supply Chain Coordination the Key to AR/VR Adoption?

by Chris Chinnock, Insight Media Adoption of VR has been a rocky road.  Early estimates of headset sales fell by the wayside, although they are respectable in the low millions range.  The same can be said of the AR market where early consumer enthusiasm is giving way a belief that enterprise applications will lead the […]

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PyeongChang Olympics Showcase Next Generation Broadcasting Options (Part 2)  

by Chris Chinnock, Insight Media In part 1, I talked about 4K and 8K production but in this part, let’s focus on VR, 5G ATSC 3.0 and more. While VR content was pioneered at the Rio 2016 games, supporters say it is improved in 2018 especially due to the corporate support of Intel, which is working in […]

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Which is Better: Higher Pixel Density or Wider Field of View?

This is one of the key VR headset design decisions that product developers have been wrestling with.  So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect”.  But with recent hardware advancements, it may be time to rethink this trade-off. In a […]

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New White Paper on Optical Aspects of VR Headset Design Released

February 28, 2017 – Insight Media has completed a new white paper titled, “Understanding Trade-offs in Microdisplay and Direct-View VR Headset Designs.”  It is now available for free download.   REGISTER HERE Most current VR headset designs feature direct-view displays resulting in headsets that many feel do not meet the size, weight, comfort, cost or visual […]

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Kopin’s New 2Kx2K OLED-on-Si Panel to Advance VR Image Quality

At CES 2017, Kopin released a new 1-inch OLED  microdisplay panel, branded Lightning, with a resolution of 2048×2048 and a fast 120 Hz frame rate.  Both are firsts for the VR industry and will raise the bar on performance. I and many others have said for some time that resolution, frame rate and latency in […]

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Kopin’s New OLED Microdisplay Foundry Model is Innovative

Kopin has just issued a press release that states their intention to enter the OLED microdisplay market, offering panels that will serve augmented and virtual reality applications.  At CES 2017, they will announce more detail on the first panel and demonstrate it in novel optical solutions as well.  I will get a sneak peak at […]

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Displays Remain Vital for Training and Simulation

I have just returned from the I/ITSEC 2015 trade show, North America’s big event for training and simulation. As expected, solutions continue to become more complex and more realistic, and displays play a key role – from collimated Level D flight simulators to virtual and augmented reality headsets. The other major element of great simulation […]

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