Tag Archives: augmented reality

A Tour of the Vuzix Waveguide Factory

By Chris Chinnock I recently had the opportunity to meet with Vuzix CEO Paul Travers and get a tour of their waveguide manufacturing and AR headset assembly facility in Rochester, New York.  These waveguides are the key optical element in their new Blade AR headsets.  I am aware of only a few companies that have […]

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INT is a New Player for High-Density Displays

by Chris Chinnock, Insight Media I recently had a chance to speak with executives from a new company, Taiwan-based INT Tech, which is short for Innovation and Transformation. They are a technology development house that has created AMOLED displays on glass with an industry-leading 2228 pixels per inch (ppi). That’s in the range of AMOLED […]

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Microsoft Scores with $480M Hololens Army Contract

by Chris Chinnock, Insight Media Microsoft announced they have received a $480M contract from the U.S. Army to develop special versions of their Hololens device dubbed the Integrated Visual Augmentation System (IVAS). The contract calls for the delivery of 2550 units in the next two years, but options could enable the Army to purchase up […]

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Is Better Supply Chain Coordination the Key to AR/VR Adoption?

by Chris Chinnock, Insight Media Adoption of VR has been a rocky road.  Early estimates of headset sales fell by the wayside, although they are respectable in the low millions range.  The same can be said of the AR market where early consumer enthusiasm is giving way a belief that enterprise applications will lead the […]

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DigiLens Announces New Two-Layer AR Waveguide Display for Smart Helmets

On the heels of a $25 million Series C fundraising round, DigiLens introduces a new waveguide eyeglass display for AR applications-constructed from only two inkjet coated grating layers. It’s thinner, lighter, brighter, and significantly lower in cost.  SID Display Week – Los Angeles, CA – May 22, 2018: DigiLens Inc., the Silicon Valley-based company revolutionizing […]

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BOE, Olightek and Kopin form JV for OLED-on-Silicon Manufacturing

One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon.  Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek.  The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Highlights from I/ITSEC 2017

The Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) is the world’s largest modeling, simulation, and training conference. Held near the beginning of December in Orlando, Florida, USA, I/ITSEC consists of peer-reviewed paper presentations, tutorials, special events, professional workshops, a commercial exhibit hall, a serious games competition, and STEM events for teachers and secondary students. […]

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What’s the Definition of an Immersive Display?

I have been talking to people a lot about immersive displays lately. That’s because the next Display Summit will have this as a focus theme. Most people think of Virtual Reality when you say immersive display, but I think the definition should be broader than that. But what should the definition be? Certainly one aspect […]

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Display Summit 2017: Expanded Focus and New Date

NORWALK, Connecticut, and STERLING, Virginia  – April 27, 2017 – Insight Media, the organizers of the annual Display Summit conference, announced today that the event will now expand its focus and move the date one week further out to October 4-5, 2017.  The location remains the same; the Rockwell Collins facility in Sterling, VA. “The expanded […]

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Training & Simulation Display Summit Conference Announced

March 13, 2017 – Insight Media is pleased to support the 2017 Training & Simulation Display Summit on Sept. 27-28, 2017, at the Rockwell Collins Simulation and Training Solutions facility in Sterling, Virginia.  The event will focus on the latest visual display and pipeline technologies for training and simulation, including advancements in augmented, virtual and mixed […]

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